With procedural animation, the mushrooms rise from the ground, glow and flicker.
Particle System is implemented to create dust effect accompanying the mushroom growth.
The surrounding terrain underwent texturing effects to create more natural and realistic surfaces,.
Reaction-diffusion algorithms were used to simulate the growth patterns of the mushrooms.
Adjustable parameters include the reaction-diffusion variables used to generate the surface patterns of the mushrooms
The minimum and maximum scales of the mushrooms, the area over which the mushrooms randomly spawn,
and the probability of the spawning.